How to beat Jhin
Common role: ADC
A four-shot burst marksman who roots you and snipes from afar.
Best counters vs Jhin
Champions with the highest win rate against Jhin on their main role — real ranked match data, patch 16.14.
- 1
Tahm Kench61.9%62 games
- 2
Nilah59.3%179 games
- 3
Twitch55.6%760 games
- 4
Senna55.3%1,484 games
- 5
Locke57.9%32 games
- 6
Katarina55.5%100 games
- 7
Vayne54.1%736 games
- 8
Aurelion Sol54.7%77 games
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What makes Jhin dangerous
Jhin loads four shots and hits like a truck on the crit-empowered fourth, roots you with a bouncing W, litters lanes with traps, and snipes low targets across the screen with his ultimate. He deals enormous burst but is completely immobile.
How to play against Jhin
- 1Watch his ammo: after the big fourth shot he must reload — trade into that window.
- 2His W root needs vision or a mark on you; break line of sight to avoid it.
- 3Destroy his traps around objectives and in brush; they reveal and root.
- 4Engage on him hard — he has no dash and cannot escape a committed all-in.
Weaknesses to exploit
- ✓No mobility or dash of any kind — the least slippery marksman.
- ✓Reload windows leave him defenseless; punish them.
- ✓His root needs setup (vision/mark); deny it and he can't peel himself.
- ✓Weak when forced into a fast, mobile fight.
Abilities & how to counter them
What each of Jhin's abilities does — and how to play around it.
P
SusurroSusurro, el cañón de mano de Jhin, es un instrumento preciso diseñado para infligir un gran daño. Dispara con una cadencia fija y solo puede portar cuatro balas. Jhin baña la última bala con magia oscura para asestar impactos críticos e infligir daño de ejecución adicional. Siempre que Susurro asesta un impacto crítico, Jhin obtiene un aumento de velocidad de movimiento.
Strong: the empowered fourth shot crits hard and he speeds up after a kill. Weak: after the fourth shot he must reload — trade into that window.
Q
Granada danzanteJhin lanza un cartucho mágico a un enemigo. Podrá impactar a un máximo de cuatro objetivos y cada vez que mata suma daño.
Strong: a bouncing grenade that grows and can execute low targets. Weak: it bounces to the nearest enemy — spacing away from allies limits it.
W
Florecer mortalJhin blande su bastón y dispara un proyectil con un alcance increíble. Atraviesa a los súbditos y los monstruos, pero se detiene en el primer campeón impactado. El objetivo queda enraizado si ha sido víctima de los ataques de los aliados de Jhin, de las trampas de loto o del daño de Jhin.
Strong: a very long root through minions if you're marked or in his team's vision. Weak: needs a mark or vision — break line of sight and it can't root you.
E
Público entregadoJhin coloca una trampa de loto invisible que florece al pasar sobre ella. Ralentiza a los enemigos cercanos antes de infligir daño con una explosión de pétalos serrados. Belleza en la muerte: Cuando Jhin mate a un campeón enemigo, florecerá una trampa de loto junto a su cadáver.
Strong: invisible traps that root and reveal around objectives and brush. Weak: they're visible up close and destroyable — sweep and clear them.
R
Abajo el telónJhin concentra su energía y transforma Susurro en un megacañón de hombro capaz de realizar 4 superdisparos de gran alcance, que atraviesan a los súbditos y a los monstruos pero se detienen en el primer campeón impactado. Susurro incapacita a los enemigos impactados, los ralentiza e inflige daño de ejecución. El cuarto disparo se prepara con sumo cuidado, tiene una potencia épica y garantiza un impacto crítico.
Strong: four long-range shots that snipe and execute from screens away. Weak: he's rooted while channelling and the shots are dodgeable — break vision or juke.
Itemization
Any hard engage or dive punishes him hard. Boots of Swiftness and grievous aside, the answer is mobility and forcing fights during his reload.
This guide covers Jhin's core kit and playstyle — advice that holds up across patches.
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