How to beat Jinx
Common role: ADC
A hyper-carry marksman who resets and goes untouchable on kills in teamfights.
Best counters vs Jinx
Champions with the highest win rate against Jinx on their main role — real ranked match data, patch 16.14.
- 1
Tahm Kench62.2%45 games
- 2
Lux58.8%121 games
- 3
Karthus60.3%46 games
- 4
Vladimir55.6%86 games
- 5
Senna53.8%1,003 games
- 6
Vel'Koz53.9%78 games
- 7
Xayah53.2%398 games
- 8
Veigar53.1%129 games
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What makes Jinx dangerous
Jinx switches between long-range rockets (AoE) and rapid-fire miniguns, and her passive gives huge attack and movement speed on every kill or assist, letting her snowball a won fight. Her traps and global ultimate zone and finish targets. She's weak and immobile early but becomes a game-ending late-game carry.
How to play against Jinx
- 1Punish her early — Jinx has no escape and short-range minigun damage before items. All-in her lane in the first 10-15 minutes.
- 2Deny her resets: never let her get the first kill in a teamfight, or her passive speed buff makes her impossible to catch. Focus or peel her before she snowballs the fight.
- 3She has zero mobility. Hard CC, dashes and assassins delete her — get on top of her before she can kite with her speed.
- 4Respect her rocket (AoE) range and her chompers traps around objectives — clear traps with sweepers and don't clump for her rockets.
Weaknesses to exploit
- ✓No dash or escape — highly vulnerable to engage.
- ✓Weak early game and short minigun range.
- ✓Falls off if denied kills/resets in fights.
- ✓Reliant on peel; punished by dive comps.
Abilities & how to counter them
What each of Jinx's abilities does — and how to play around it.
P
Enthousiasme !Jinx reçoit un énorme bonus en vitesse de déplacement et en vitesse d'attaque quand elle participe à l'élimination/destruction d'un champion, d'un monstre épique de la jungle ou d'un bâtiment.
Strong: kills and assists grant huge attack/move speed, snowballing fights. Weak: deny her the first kill and she can't run away with the fight.
Q
Flip flap !Jinx modifie ses attaques de base en optant pour Bang-Bang, son minigun, ou Poiscaille, son lance-roquettes. Les attaques avec Bang-Bang augmentent la vitesse d'attaque, tandis que les attaques avec Poiscaille infligent des dégâts de zone et ont une plus grande portée, mais drainent du mana et sont plus lentes.
Strong: rockets are long-range AoE; minigun is high single-target DPS up close. Weak: minigun is short-range — engage her before she swaps to rockets and kites.
W
Zap !Jinx utilise Zapper, son pistolet, pour tirer un rayon qui inflige des dégâts au premier ennemi touché, le ralentit et le révèle.
E
Pyromâcheurs !Jinx lance des grenades immobilisantes qui explosent au bout de 5 sec et mettent le feu aux ennemis. Les Pyromâcheurs mordent les champions ennemis qui leur marchent dessus, les immobilisant.
R
Super roquette de la mort !Jinx tire une super roquette qui traverse la carte et dont les dégâts augmentent pendant le trajet. La roquette explose au contact d'un champion ennemi, infligeant des dégâts à ce champion et aux ennemis proches en fonction de leurs PV manquants.
Strong: a global rocket that executes low targets across the map. Weak: it's a slow skillshot allies can body-block — don't sit low in a straight line.
Itemization
Jinx is a crit AD marksman. Reach her with hard CC and dashes, use Exhaust in fights, and deny her the first kill to stop her passive snowball. Attack-speed slows (Randuin's, Frozen Heart) blunt her minigun DPS.
This guide covers Jinx's core kit and playstyle — advice that holds up across patches.
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