How to beat Rell
Common role: Support
An armored engage machine who crashes in and magnetizes your team together.
Best counters vs Rell
Champions with the highest win rate against Rell on their main role — real ranked match data, patch 16.14.
- 1
Janna57.3%155 games
- 2
Renata Glasc59.5%31 games
- 3
Rakan56.3%105 games
- 4
Senna54.9%236 games
- 5
Poppy54.8%130 games
- 6
Taric55.1%59 games
- 7
Pantheon54.4%118 games
- 8
Brand54.1%89 games
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What makes Rell dangerous
Rell crashes in mounted with a knock-up, breaks shields with Q, tethers an ally for resists, and her ultimate constantly drags everyone around her inward — a walking wombo magnet. She trades her own armor to allies and wins every grouped exchange.
How to play against Rell
- 1Spread out: her whole kit rewards you standing together.
- 2Her dismounted form is slow — kite her when the mount is down.
- 3Q breaks shields BEFORE damage — don't pre-shield her engage.
- 4QSS/tenacity blunt her chain CC.
Weaknesses to exploit
- ✓Very slow without mount — kiteable for days.
- ✓Engage is committal: a whiffed crash leaves her stranded.
- ✓Low damage on her own.
- ✓Anti-shield Q is wasted if you shield reactively.
Abilities & how to counter them
What each of Rell's abilities does — and how to play around it.
P
Mise en piècesLes attaques et les compétences de Rell infligent des dégâts magiques bonus et volent de l'armure et de la résistance magique à l'impact.
Strong: she steals resists from those she hits. Weak: the steal needs contact — kite the slow dismounted form.
Q
Frappe dislocatriceRell inflige des dégâts magiques aux unités sur une ligne, brisant leurs boucliers et les étourdissant.
Strong: breaks ALL shields before damaging. Weak: shield reactively after it, not before.
W
Ferromancie : Descendre en piquéÀ cheval : Rell descend de cheval et s'abat au sol dans son armure, projetant dans les airs les ennemis et gagnant un solide bouclier. À pied, elle gagne de l'armure, de la résistance magique, de la vitesse d'attaque et de la portée d'attaque, mais elle est ralentie.À pied : Rell recrée son destrier, gagnant un bref bonus de vitesse et projetant dans les airs le prochain ennemi qu'elle attaque.
Strong: mounted crash-down knock-up opens fights. Weak: the landing is telegraphed — sidestep and she's stranded dismounted.
E
Joute endiabléePassive : Rell gagne de la vitesse de déplacement en dehors des combats.Active : Rell et un allié gagnent de la vitesse de déplacement croissante. Ce bonus est doublé en direction des ennemis et quand Rell et son allié se dirigent l'un vers l'autre. La prochaine attaque de Rell provoquera une explosion, infligeant des dégâts magiques.
Strong: (with mount) a charge that stuns through the first champions hit. Weak: a straight line — stand at angles to the obvious path.
R
Tempête magnétiqueRell explose en une fureur magnétique, attirant violemment les ennemis proches. Elle attire ensuite continuellement les ennemis proches pendant un bref instant, leur infligeant des dégâts magiques sur la durée.
Strong: constantly DRAGS everyone nearby into her — wombo gravity. Weak: fixed small radius — spread and only the tank swims in it.
Itemization
Spacing and kiting: never group in her ult radius, shield after her Q, and walk down the dismounted turtle.
This guide covers Rell's core kit and playstyle — advice that holds up across patches.
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