How to beat Kindred
Common role: Jungle
A marksman jungler who hunts marks and denies death itself.
Best counters vs Kindred
Champions with the highest win rate against Kindred on their main role — real ranked match data, patch 16.14.
- 1
Warwick57.1%83 games
- 2
Sylas56.1%206 games
- 3
Rek'Sai56.8%50 games
- 4
Lillia55.8%77 games
- 5
Rammus55.1%44 games
- 6
Nasus53.7%90 games
- 7
Nocturne52.9%212 games
- 8
Vi53.1%111 games
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What makes Kindred dangerous
Kindred hunts marked targets and camps to permanently stack range and damage, kites with rolling Q resets, and their ultimate creates a zone where NO ONE can die — friend or foe — healing everyone at its end. Well-stacked Kindred out-duels and out-kites everything.
How to play against Kindred
- 1Deny marks: when your camp or you are marked, play safe — every mark is permanent power.
- 2Fight inside their ult: burst enemies right as it ends, or walk out to finish targets.
- 3Gap-close: Kindred is squishy and folds to sticky divers.
- 4Invade when marks spawn on your side to burn their timers.
Weaknesses to exploit
- ✓Squishy — a caught Kindred without kite room dies fast.
- ✓Mark-dependent scaling: denied marks = weak Kindred.
- ✓The ult saves your targets too — badly timed it wins fights for you.
- ✓Weak objective damage compared to smite junglers.
Abilities & how to counter them
What each of Kindred's abilities does — and how to play around it.
P
Marchio dei cacciatoriKindred può marcare i bersagli da cacciare. Completare una caccia potenzia in modo permanente le abilità base di Kindred. Ogni 4 cacce completate aumenta anche la gittata d'attacco base di Kindred.
Strong: hunted marks permanently stack range and damage — infinite scaling. Weak: marks are announced — play safe while marked and deny the stack.
Q
Danza delle frecceKindred rotola e spara fino a tre frecce ai bersagli nelle vicinanze.
Strong: a rolling reset that makes her untouchable while kiting. Weak: rolls drain quickly in long chases — force her to burn them, then lock her.
W
Frenesia del LupoIl Lupo si infuria e attacca i nemici intorno a lui. L'Agnella accumula passivamente cariche muovendosi e attaccando. Quando è caricato al massimo, il prossimo attacco dell'Agnella ripristina salute.
Strong: Wolf attacks on his own while she kites free. Weak: a fixed zone — step out of it and Wolf stops biting.
E
Timore incombenteL'Agnella spara un colpo ben piazzato, rallentando il bersaglio. Se l'Agnella attacca il bersaglio altre due volte, il terzo attacco fa balzare il Lupo addosso al bersaglio, straziandolo con una grande quantità di danni.
Strong: a % missing-HP execute on the third hit. Weak: needs three attacks on you — disengage at two stacks.
R
Riposo dell'AgnellaL'Agnella conferisce a tutti gli esseri viventi all'interno di una zona una tregua con la morte. Fino alla fine dell'effetto, nulla può morire. Alla fine, tutte le unità vengono curate.
Strong: NO ONE dies inside the zone; everyone heals at the end. Weak: it protects YOUR team too — dive in, hold burst for the exact expiry second.
Itemization
Sticky divers and lockdown beat the kite. Contest marks on your side; hold burst for the second the ult zone expires.
This guide covers Kindred's core kit and playstyle — advice that holds up across patches.
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