How to beat Hecarim
Common role: Jungle
A fast jungle diver who charges in, knocks you back, and fears your whole team.
Best counters vs Hecarim
Champions with the highest win rate against Hecarim on their main role — real ranked match data, patch 16.14.
- 1
Udyr60.3%84 games
- 2
Jax59.5%78 games
- 3
Briar57.7%189 games
- 4
Nunu & Willump56.9%85 games
- 5
Bel'Veth56.3%86 games
- 6
Gragas57.3%35 games
- 7
Wukong54.2%207 games
- 8
Kindred54.4%103 games
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What makes Hecarim dangerous
Hecarim builds movement speed to run you down, his E rampage knocks you back on impact, and his ultimate charges through the team, fearing everyone hit and making them flee. He heals off his Q and dives the backline with terrifying speed, snowballing off ganks.
How to play against Hecarim
- 1Ward and watch for his speed-up — a fast Hecarim engage is his whole gank. Slows and roots cut his momentum.
- 2Respect his ult fear — it charges through your team and makes them flee. Spread out and don't line up in front of it.
- 3Grievous Wounds cuts his Q healing, and hard CC stops his momentum-based dives.
- 4His E knockback needs a run-up — the closer you are, the weaker it is. Deny his speed and he does little.
Weaknesses to exploit
- ✓Momentum-reliant — slows and roots gut him.
- ✓Healing cut by Grievous Wounds.
- ✓Ult fear is a dodgeable line.
- ✓Squishy-ish for a diver; hard CC punishes him.
Abilities & how to counter them
What each of Hecarim's abilities does — and how to play around it.
P
ウォーパス増加移動速度の一定割合と同量だけ攻撃力が増加する。
Strong: movement speed converts into bonus damage — a fast engage that runs you down. Weak: slows and roots gut his momentum and his whole gank.
Q
ランページ周囲の敵を斬りつけて物理ダメージを与える。1体以上の敵にダメージを与えた場合、それ以降に行う「ランページ」のダメージが増加して、クールダウンが短縮される。
W
ソウルドレイン物理防御と魔法防御を獲得する。また、周囲にいる敵に魔法ダメージを与えて、それらの敵が受けたあらゆるダメージの一定割合を体力として回復する。
E
チャージ移動速度が短時間増加し、ユニットを通り抜けられるようになる。さらに次の通常攻撃に対象をノックバックする効果と、スキル発動後の移動距離に応じた追加物理ダメージが付与される。
R
スペクターズ・オンスロート亡霊の騎士たちを召喚し、指定地点まで突撃して直線上の敵ユニットに魔法ダメージを与える。ヘカリムは到着と同時に衝撃波を放ち、付近の敵を恐怖に陥れて逃走させる。
Strong: charges through your team, fearing everyone hit and scattering them. Weak: a dodgeable line — spread out and don't line up in front of it.
Itemization
Hecarim is AD with movement speed and healing. Slows, roots and Grievous Wounds are core. Spread for his ult fear and deny his speed to blunt his dives.
This guide covers Hecarim's core kit and playstyle — advice that holds up across patches.
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