How to beat Jarvan IV
Common role: Jungle
A diver who flags-and-drags into a knock-up and cages your carry.
Best counters vs Jarvan IV
Champions with the highest win rate against Jarvan IV on their main role — real ranked match data, patch 16.14.
- 1
Fizz66.5%43 games
- 2
Rek'Sai57.4%93 games
- 3
Amumu55.5%139 games
- 4
Bel'Veth54.7%164 games
- 5
Sejuani54.8%126 games
- 6
Evelynn54.5%160 games
- 7
Briar53.7%302 games
- 8
Aatrox53.8%114 games
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What makes Jarvan IV dangerous
Jarvan drops a flag (E) and dashes to it (Q) for a knock-up combo, shields himself (W), and his ultimate creates a ring of terrain that traps a target inside with him. He engages instantly onto a carry and locks the area down for his team.
How to play against Jarvan IV
- 1Flash or dash out of his ultimate cage before his team collapses.
- 2Bait his E→Q knock-up; after it he has no more engage for a while.
- 3Spread from his flag so his knock-up catches only him.
- 4His ult walls can body-block his own team — use them against him.
Weaknesses to exploit
- ✓Short engage window; after E→Q he's committed and killable.
- ✓His ult cage can trap his own allies out.
- ✓Limited follow-up damage once the combo is spent.
- ✓Vulnerable if you Flash out of the cage.
Abilities & how to counter them
What each of Jarvan IV's abilities does — and how to play around it.
P
武魂の律動最初の通常攻撃が命中する際、対象の現在体力に応じた追加物理ダメージを与えるが、同一の敵に対しては数秒間に一度しか発動できない。
Strong: his first hit on a target shreds a chunk of their armor. Weak: it's a one-time proc per target — nothing sustained.
Q
ドラゴンストライク槍を伸ばして貫通した敵ユニットに物理ダメージを与え、物理防御を低下させる。さらに「デマーシアの旗印」にこのスキルが命中した場合、自身をそこまで引き寄せ、通り道にいた敵をノックアップさせる。
Strong: dragged along his flag it becomes a knock-up engage. Weak: no flag, no knock-up — bait the E→Q and he's out of engage.
W
ゴールデンイージスデマーシアの歴代王の力を借りて、ダメージを防ぐシールドを発生させ、周囲の敵にスロウを与える。
Strong: a shield and slow that helps him survive the dive. Weak: modest value — burst through it once his engage is spent.
E
デマーシアの旗印デマーシアの誇りを胸に抱き、自動効果で攻撃速度が増加するようになる。発動すると指定地点にデマーシア軍の旗を投げ、地面に突き刺さると同時に魔法ダメージを与える。この旗は味方を鼓舞し、自身を含む味方チャンピオンの攻撃速度が、自動効果と同じ分だけ増加する。
Strong: the flag that his Q pulls to — the core of his engage. Weak: spacing away from the flag denies the knock-up entirely.
R
決戦場ジャーヴァンⅣが対象に向かって雄々しく跳躍して、物理ダメージを与える。着地と同時に猛烈な力で地面を踏みつけ、周囲の地形を変化させて対象を囲い込む。周囲の敵も着地時にダメージを受ける。
Strong: walls off terrain around a target, caging them with him. Weak: Flash or a dash escapes it, and the walls can trap his own team out.
Itemization
Flash or dashes to escape his ult cage; spacing from his flag denies the knock-up. Punish him after his E→Q combo is on cooldown.
This guide covers Jarvan IV's core kit and playstyle — advice that holds up across patches.
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