How to beat Lee Sin
Common role: Jungle
An early-game jungle bully who kicks your carry and dashes all over fights.
Best counters vs Lee Sin
Champions with the highest win rate against Lee Sin on their main role — real ranked match data, patch 16.14.
- 1
Poppy56.0%194 games
- 2
Aatrox55.7%163 games
- 3
Rammus55.5%161 games
- 4
Ivern55.8%105 games
- 5
Lillia54.6%305 games
- 6
Nasus54.4%472 games
- 7
Cho'Gath55.9%43 games
- 8
Darius54.9%69 games
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What makes Lee Sin dangerous
Lee Sin is one of the strongest early-game junglers: he ganks with a skillshot Q that lets him dash to you, and his ultimate kicks a target across the map into his team. His power is front-loaded — if he snowballs early ganks he takes over the map, but he falls off hard into the late game.
How to play against Lee Sin
- 1Ward early and dodge his Q. Without landing his Q sonic wave, Lee Sin has no gap-closer onto you — deny it and his gank fails.
- 2Respect his level 2-6 aggression, then play for the late game. A behind or scaling-matched Lee Sin is weak after 20 minutes.
- 3Watch his ultimate (Dragon's Rage) — he can kick your carry into his team or peel your engage away. Position so a kick can't isolate you.
- 4Track his early pathing and counter-gank. He wants to snowball lanes; deny his tempo and he has little late scaling to fall back on.
Weaknesses to exploit
- ✓Falls off hard in the late game.
- ✓No gank threat if he can't land his Q.
- ✓Snowball-dependent — weak if his early is denied.
- ✓Squishy for a bruiser once teams have items.
Abilities & how to counter them
What each of Lee Sin's abilities does — and how to play around it.
P
練気スキル使用後、次の通常攻撃2回の攻撃速度が増加し、それぞれ気を回復する。
Q
響掌/共鳴撃響掌: 敵の位置を探るひずんだ音波を発射して、最初に当たった敵に物理ダメージを与える。また、命中してから3秒間は「共鳴撃」を発動できる。共鳴撃: 「響掌」が命中した敵に素早く接近し、対象の減少体力に応じた物理ダメージを与える。
Strong: a skillshot that lets him dash to you — his gank and engage. Weak: no Q, no gap-close — dodge it and his gank fails.
W
守りの型/鉄の意志守りの型: 指定した味方に素早く接近し、シールドを出現させてダメージから自身を守る。接近した相手が味方チャンピオンの場合、自身と相手を両方シールドで保護する。また、使用後は「鉄の意志」を発動できる。鉄の意志: 厳しい修行の成果により、オムニヴァンプを獲得する。
E
破風/縛脚破風: 地面を強打して衝撃波を発生させることで魔法ダメージを与え、命中した敵ユニットを可視状態にする。「破風」が敵に命中した場合は、「縛脚」で追撃できる。縛脚: 「破風」でダメージを受けた敵にスロウ効果を付与する。低下した移動速度は時間の経過とともに徐々に元に戻る。
R
龍の怒り対象に強力な回し蹴りを食らわせ、物理ダメージを与えると同時に後方へノックバックさせ、その際に衝突した敵ユニットにも物理ダメージを与える。ノックバックした対象と接触した敵は、短時間ノックアップ状態になる(この技はジェシー・パーリングにより伝授されたものだが、リー・シンはプレイヤーをゲームからキックすることはない…きっと)。
Strong: kicks a target across the map into his team or peels your engage. Weak: position so a kick can't isolate you or knock your carry into danger.
Itemization
Lee Sin is early-game AD; you rarely itemize specifically against him — instead deny his tempo, ward his paths, and scale. Late-game armor and a defensive item on your carry blunt his fading burst.
This guide covers Lee Sin's core kit and playstyle — advice that holds up across patches.
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