How to beat Rell
Common role: Support
An armored engage machine who crashes in and magnetizes your team together.
Best counters vs Rell
Champions with the highest win rate against Rell on their main role — real ranked match data, patch 16.14.
- 1
Janna57.3%155 games
- 2
Renata Glasc59.5%31 games
- 3
Rakan56.3%105 games
- 4
Senna54.9%236 games
- 5
Poppy54.8%130 games
- 6
Taric55.1%59 games
- 7
Pantheon54.4%118 games
- 8
Brand54.1%89 games
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What makes Rell dangerous
Rell crashes in mounted with a knock-up, breaks shields with Q, tethers an ally for resists, and her ultimate constantly drags everyone around her inward — a walking wombo magnet. She trades her own armor to allies and wins every grouped exchange.
How to play against Rell
- 1Spread out: her whole kit rewards you standing together.
- 2Her dismounted form is slow — kite her when the mount is down.
- 3Q breaks shields BEFORE damage — don't pre-shield her engage.
- 4QSS/tenacity blunt her chain CC.
Weaknesses to exploit
- ✓Very slow without mount — kiteable for days.
- ✓Engage is committal: a whiffed crash leaves her stranded.
- ✓Low damage on her own.
- ✓Anti-shield Q is wasted if you shield reactively.
Abilities & how to counter them
What each of Rell's abilities does — and how to play around it.
P
革新の鬨通常攻撃またはスキルを命中させると追加で魔法ダメージを与え、対象から物理防御と魔法防御を奪う。
Strong: she steals resists from those she hits. Weak: the steal needs contact — kite the slow dismounted form.
Q
破鋼撃直線上のユニットに魔法ダメージを与え、対象のシールドを破壊してスタンさせる。
Strong: breaks ALL shields before damaging. Weak: shield reactively after it, not before.
W
フェロマンシー: 装着騎馬形態: 「騎馬解除」をして、鎧をまとって突撃し、敵をノックアップさせて大量のシールドを獲得する。騎馬解除中は物理防御、魔法防御、攻撃速度、射程距離が増加するが、移動速度が低下する。騎馬解除中: 鋼鉄の馬を形成して「騎馬形態」となり、瞬間的に移動速度が増加して、次に通常攻撃を行った敵をノックアップさせる。
Strong: mounted crash-down knock-up opens fights. Weak: the landing is telegraphed — sidestep and she's stranded dismounted.
E
重槍突貫自動効果: 非戦闘時の移動速度が増加する。発動効果: 自身と味方1体の移動速度が徐々に増加する。敵またはお互いの方向に移動する場合、この増加量は2倍になる。次の通常攻撃で爆発を引き起こし、魔法ダメージを与える。
Strong: (with mount) a charge that stuns through the first champions hit. Weak: a straight line — stand at angles to the obvious path.
R
磁気嵐流猛烈な磁場を発生させ、周囲の敵を自身の方向に引き寄せる。その後も少しの間、継続的に周囲の敵を自身の方向に引き付け、効果時間をかけて魔法ダメージを与える。
Strong: constantly DRAGS everyone nearby into her — wombo gravity. Weak: fixed small radius — spread and only the tank swims in it.
Itemization
Spacing and kiting: never group in her ult radius, shield after her Q, and walk down the dismounted turtle.
This guide covers Rell's core kit and playstyle — advice that holds up across patches.
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