How to beat Seraphine
Common role: Support / Mid
A pop-star mage whose echoed spells and giant charm win grouped fights.
Best counters vs Seraphine
Champions with the highest win rate against Seraphine on their main role — real ranked match data, patch 16.14.
- 1
Teemo59.7%48 games
- 2
Elise57.5%84 games
- 3
Zoe55.8%115 games
- 4
Zac57.3%34 games
- 5
Janna51.5%325 games
- 6
Fiddlesticks51.8%57 games
- 7
Soraka51.3%695 games
- 8
Bard51.2%731 games
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What makes Seraphine dangerous
Seraphine doubles every third spell with her passive echo, pokes with long AoE (Q), shields and heals in waves (W), roots through minions (E), and her ultimate is a screen-wide charm that extends on every champion hit — one note can catch five people.
How to play against Seraphine
- 1Never line up: her ult extends through each champion it touches.
- 2Watch the echo (glowing third cast) — that's the trade to dodge.
- 3Dive her: all her power is backline utility, she's helpless alone.
- 4Anti-heal cuts the W double-heal dramatically.
Weaknesses to exploit
- ✓Immobile and helpless against dives.
- ✓Echo cadence is readable — trade around it.
- ✓The ult needs bodies in a line — angles beat it.
- ✓Weak early trades before Lost Chapter mana.
Abilities & how to counter them
What each of Seraphine's abilities does — and how to play around it.
P
ステージプレゼンス通常スキルを3回使用すると、3回目のスキルが2連続で発動する。さらに味方の近くでスキルを使用すると、自身の次の通常攻撃は射程が増加し、追加魔法ダメージを与える。
Strong: every third cast echoes — double Q poke or double-length R. Weak: the glow telegraphs it — respect only the shining casts.
Q
ハイノート一定範囲内にダメージを与える。
Strong: long-range AoE poke that executes % missing HP. Weak: a visible landing circle — sidestep the obvious plants.
W
サラウンドサウンド周囲の味方にシールドを付与して移動速度を増加させる。自身がすでにシールドを獲得している場合は、周囲の味方の体力を回復する。
Strong: team-wide shields, then heals scaling with nearby allies. Weak: anti-heal + focus her — the wave dies with her.
E
ビートドロップ直線上の敵にダメージと移動妨害効果を与える。
Strong: roots (empowered: stuns) THROUGH minion lines. Weak: slow missile — juke laterally, don't backpedal.
R
アンコール敵にダメージとチャーム効果を与え、味方および敵のチャンピオンに触れるたびに射程がリフレッシュされていく。
Strong: a charm wave that EXTENDS through every champion touched. Weak: extensions need bodies in a line — fight spread and it catches one.
Itemization
Approach at angles, dive her directly, bring anti-heal. MR items halve the poke war.
This guide covers Seraphine's core kit and playstyle — advice that holds up across patches.
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