How to beat Heimerdinger
Common role: Mid / Top
A turret architect who makes his lane a fortified no-go zone.
Best counters vs Heimerdinger
Champions with the highest win rate against Heimerdinger on their main role — real ranked match data, patch 16.14.
- 1
Dr. Mundo63.3%58 games
- 2
Illaoi62.5%36 games
- 3
Malphite55.7%82 games
- 4
Gangplank55.3%78 games
- 5
Teemo54.6%73 games
- 6
Nasus54.8%48 games
- 7
Ornn53.9%51 games
- 8
Sion53.7%60 games
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What makes Heimerdinger dangerous
Heimerdinger plants up to three turrets that focus you (with a charged beam), pokes with long rockets and a stunning grenade, and his ultimate empowers a spell — an upgraded turret with waves of beams, a rocket barrage, or a huge bouncing stun.
How to play against Heimerdinger
- 1Clear turrets with abilities/waves before trading — never fight inside the nest.
- 2His grenade is the only hard CC — dodge it and dive freely.
- 3Call your jungler when he pushes past river — no turrets = free kill.
- 4Out-roam him: turret zones don't defend the rest of the map.
Weaknesses to exploit
- ✓Helpless without turret setup.
- ✓Immobile and gank-friendly outside his nest.
- ✓Turrets fall fast to AoE waveclear.
- ✓Falls off when fights move around the map.
Abilities & how to counter them
What each of Heimerdinger's abilities does — and how to play around it.
P
Hextechowa SynergiaZyskujesz prędkość ruchu, gdy znajdujesz się w pobliżu sojuszniczych wież oraz działek rozstawionych przez Heimerdingera.
Strong: passive move speed near his turrets — he orbits the nest fast. Weak: leaves the nest slow — catch him rotating.
Q
Działko Rozwojowe H-28GHeimerdinger rozstawia szybkostrzelne działko, które dodatkowo strzela przebijającymi promieniami (działka zadają połowę obrażeń wieżom).
Strong: three turrets with beams — a fortress that fights alone. Weak: turrets die to AoE and lose charge when he's far.
W
Minirakiety HextechHeimerdinger wystrzeliwuje rakiety dalekiego zasięgu, które uderzają w miejsce wskazane przez kursor.
Strong: a rocket fan that converges for heavy point damage. Weak: max damage needs point-blank convergence — stay at mid-range.
E
Granat Burzy Elektronowej CH-2Heimerdinger rzuca granatem we wskazane miejsce, zadając obrażenia, ogłuszając bezpośrednio trafionych wrogów i spowalniając pobliskie jednostki.
Strong: a bouncing stun grenade that chains with turret beams. Weak: slow lob — his ONLY CC; dodge it and dive freely.
R
ULEPSZENIE!!!Heimerdinger wymyśla ulepszenie, które wspomaga jego następną umiejętność.
Strong: upgrades a spell — beam-wave mega turret, rocket storm or a huge stun. Weak: one upgrade per cast — the mega turret dies like any other.
Itemization
Sweep the nest with abilities, gank him relentlessly, and rotate fights away from his setup zones.
This guide covers Heimerdinger's core kit and playstyle — advice that holds up across patches.
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