How to beat Kassadin
Common role: Mid
A late-game monster who blinks around fights and is nearly unkillable at 16.
Best counters vs Kassadin
Champions with the highest win rate against Kassadin on their main role — real ranked match data, patch 16.14.
- 1
Pantheon65.4%45 games
- 2
Riven65.0%43 games
- 3
Ekko57.7%73 games
- 4
Tristana57.7%61 games
- 5
Taliyah55.8%34 games
- 6
Zed54.0%121 games
- 7
Naafiri54.2%92 games
- 8
Annie54.9%43 games
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What makes Kassadin dangerous
Kassadin is weak and passive early but becomes one of the scariest scaling mids in the game. His ultimate is a short-cooldown blink that lets him engage, dodge and reposition endlessly, while his kit shields against magic and silences. Once he hits level 16 he can one-shot squishies and is almost impossible to pin down.
How to play against Kassadin
- 1Punish him HARD before level 6-16 — Kassadin is one of the weakest early laners. Push, roam, take plates and end the game before he scales.
- 2Deny his farm and level lead. His power is entirely tied to hitting his level spikes; slow his XP and you delay his takeover.
- 3In the late game he'll blink onto your carry — bring hard CC and peel. His only defense is mobility, so lock him down the moment he engages.
- 4Close the game as a team before ~35 minutes. The longer it goes, the more unbeatable Kassadin becomes.
Weaknesses to exploit
- ✓Extremely weak early game — abuse the first 15 minutes.
- ✓Scaling-dependent; a fast game denies his spikes.
- ✓Squishy and killable if you lock his mobility with CC.
- ✓Falls behind if denied farm and XP.
Abilities & how to counter them
What each of Kassadin's abilities does — and how to play around it.
P
LeerensteinKassadin erleidet weniger magischen Schaden und kann sich durch Einheiten hindurchbewegen.
Q
Kugel der LeereKassadin erzeugt eine Kugel aus Leerenenergie, die Schaden verursacht und Kanalisierungen unterbricht. Die überschüssige Energie formiert sich um ihn und gewährt einen vorübergehenden Schild, der magischen Schaden absorbiert.
W
LeerenklingePassiv: Kassadins normale Angriffe verursachen zusätzlichen magischen Schaden. Aktiv: Kassadins nächster normaler Angriff verursacht erheblichen zusätzlichen magischen Schaden und stellt Mana wieder her.
Strong: empowers his damage and shields against magic. Weak: he's melee — poke with physical or all-in before he has energy for it.
E
EnergiewelleKassadin zieht Energie von Zaubern in seiner näheren Umgebung ab. Nachdem er sich aufgeladen hat, kann er mit seiner kegelförmigen Energiewelle Schaden an Gegnern vor ihm verursachen.
Strong: a cone that slows and silences, stopping your escape and casts. Weak: it's a skillshot — sidestep it and he can't lock you for his combo.
R
LeerenwandererKassadin teleportiert sich an einen Ort in der Nähe und verursacht bei gegnerischen Einheiten im Umkreis Schaden. Die mehrmalige Anwendung von „Leerenwanderer“ innerhalb kurzer Zeit kostet zusätzliches Mana, verursacht dafür aber zusätzlichen Schaden.
Strong: a short-cooldown blink — endless engage, dodge and escape, near-unkillable late. Weak: costs escalating mana; bait blinks to drain him, and CC him the instant he arrives.
Itemization
Kassadin is AP (with magic-damage scaling). Early magic resist blunts his poke, but the real answer is tempo: end before he scales. Late game, hard CC and a Zhonya's/Banshee's on your carry survive his blink burst.
This guide covers Kassadin's core kit and playstyle — advice that holds up across patches.
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