How to beat Diana
Common role: Jungle / Mid
An AP diver who leaps in, pulls the team together and bursts it down.
Best counters vs Diana
Champions with the highest win rate against Diana on their main role — real ranked match data, patch 16.14.
- 1
Vex57.1%110 games
- 2
Brand57.6%46 games
- 3
Irelia55.8%131 games
- 4
Swain57.0%52 games
- 5
Aurelion Sol57.0%47 games
- 6
Ekko54.7%129 games
- 7
Kassadin54.3%112 games
- 8
Vel'Koz55.5%33 games
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What makes Diana dangerous
Diana throws a Q crescent, shields herself (E in newer patches pulls), and her ultimate pulls all nearby enemies to her for a huge AoE reset. Against a grouped team she can flash-R and delete multiple squishies. Her shield lets her survive the dive.
How to play against Diana
- 1Never clump low: her ult only reaches enemies near her, so spread out.
- 2Poke her before level 6 and before she gets her shield up — she is melee.
- 3She is very mana-hungry early; bait her Q and W and punish the empty mana bar.
- 4Hard CC her the instant she dashes in — interrupted, her whole combo falls apart.
Weaknesses to exploit
- ✓Mana-starved in the early game.
- ✓Relies on her ult to engage; without it she is easily kited.
- ✓Squishy once her shield pops — burst her down.
- ✓Predictable engage range — dodge the initial Q.
Abilities & how to counter them
What each of Diana's abilities does — and how to play around it.
P
Hoja lunaplataCada tres golpes, inflige daño mágico adicional a los enemigos cercanos. Después de lanzar un hechizo, Diana obtiene velocidad de ataque durante 5 segundos.
Strong: every third hit deals bonus AoE magic damage. Weak: needs three autos — she is melee, so deny her the stacks.
Q
Impacto crecienteLibera un rayo de energía lunar en un arco que inflige daño mágico.Los enemigos golpeados se verán afectados por Luz lunar, que revela durante 3 s a los objetivos que no estén en sigilo.
Strong: a crescent that marks you for her dash and deals AoE. Weak: slow-travelling and easy to sidestep — dodge it and she can't gap-close.
W
Cascada pálidaDiana crea tres esferas que orbitan a su alrededor y explotan al entrar en contacto con enemigos, lo que inflige daño en una zona. También obtiene un escudo temporal que absorbe daño. Si la tercera esfera explota, el escudo absorbe más daño.
Strong: an orbiting shield that blocks poke and refreshes on hits. Weak: once popped she is squishy — burst her while it's down.
E
Torrente lunarDiana se transforma en la encarnación de la luna más vengativa, se desliza hacia un enemigo y le inflige daño mágico.Torrente lunar no tiene enfriamiento cuando se usa para deslizarse hacia un objetivo afectado por Luz lunar. El efecto de Luz lunar desaparecerá del resto de enemigos, independientemente de haber sido atacados con Torrente lunar o no.
Strong: a dash that only reaches a Q-marked target, enabling her all-in. Weak: no mark, no dash — dodge her Q and she can't engage.
R
Lluvia de lunaDiana revela y atrae a todos los enemigos cercanos, y los ralentiza.Si Diana atrae a un campeón enemigo o más, un torrente de luz lunar se precipita hacia ella tras unos instantes e inflige daño mágico en una zona a su alrededor, que aumenta por cada objetivo adicional atraído con la habilidad.
Strong: pulls all nearby enemies to her for a huge AoE reset. Weak: short range and only hits those clustered near her — spread out.
Itemization
Magic resist and health blunt her burst: Mercury's Treads, Hexdrinker/Maw, Kaenic Rookern. A Zhonya's hard-counters her all-in.
This guide covers Diana's core kit and playstyle — advice that holds up across patches.
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