How to beat Diana
Common role: Jungle / Mid
An AP diver who leaps in, pulls the team together and bursts it down.
Best counters vs Diana
Champions with the highest win rate against Diana on their main role — real ranked match data, patch 16.14.
- 1
Vex57.1%110 games
- 2
Brand57.6%46 games
- 3
Irelia55.8%131 games
- 4
Swain57.0%52 games
- 5
Aurelion Sol57.0%47 games
- 6
Ekko54.7%129 games
- 7
Kassadin54.3%112 games
- 8
Vel'Koz55.5%33 games
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What makes Diana dangerous
Diana throws a Q crescent, shields herself (E in newer patches pulls), and her ultimate pulls all nearby enemies to her for a huge AoE reset. Against a grouped team she can flash-R and delete multiple squishies. Her shield lets her survive the dive.
How to play against Diana
- 1Never clump low: her ult only reaches enemies near her, so spread out.
- 2Poke her before level 6 and before she gets her shield up — she is melee.
- 3She is very mana-hungry early; bait her Q and W and punish the empty mana bar.
- 4Hard CC her the instant she dashes in — interrupted, her whole combo falls apart.
Weaknesses to exploit
- ✓Mana-starved in the early game.
- ✓Relies on her ult to engage; without it she is easily kited.
- ✓Squishy once her shield pops — burst her down.
- ✓Predictable engage range — dodge the initial Q.
Abilities & how to counter them
What each of Diana's abilities does — and how to play around it.
P
Lame sélèneTous les trois coups, Diana frappe les ennemis proches et leur inflige des dégâts magiques bonus. Après avoir lancé une compétence, Diana augmente sa vitesse d'attaque pendant 5 sec.
Strong: every third hit deals bonus AoE magic damage. Weak: needs three autos — she is melee, so deny her the stacks.
Q
Croissant lunaireLibère une vague incurvée d'énergie lunaire, infligeant des dégâts magiques.Inflige Clair de lune aux ennemis touchés, les révélant pendant 3 sec s'ils ne sont pas furtifs.
Strong: a crescent that marks you for her dash and deals AoE. Weak: slow-travelling and easy to sidestep — dodge it and she can't gap-close.
W
Corps célestesDiana crée trois sphères qui explosent au contact des ennemis et infligent des dégâts dans une zone. Elle obtient aussi un bouclier temporaire qui absorbe les dégâts. Si les trois sphères explosent, le bouclier est renforcé.
Strong: an orbiting shield that blocks poke and refreshes on hits. Weak: once popped she is squishy — burst her while it's down.
E
Rush lunaireDevient l'incarnation de la lune vengeresse et se rue sur un ennemi, infligeant des dégâts magiques.Rush lunaire n'a pas de délai de récupération s'il permet de se ruer sur un ennemi affecté par Clair de lune. Tous les autres ennemis perdent l'effet Clair de lune, même s'ils n'ont pas été la cible de Rush lunaire.
Strong: a dash that only reaches a Q-marked target, enabling her all-in. Weak: no mark, no dash — dodge her Q and she can't engage.
R
Attraction lunaireDiana révèle et attire tous les ennemis proches, puis les ralentit.Si Diana attire au moins un champion ennemi, la lumière de la lune s'abat sur elle après un court délai, infligeant des dégâts magiques dans une zone autour d'elle. Les dégâts sont augmentés à chaque cible secondaire attirée.
Strong: pulls all nearby enemies to her for a huge AoE reset. Weak: short range and only hits those clustered near her — spread out.
Itemization
Magic resist and health blunt her burst: Mercury's Treads, Hexdrinker/Maw, Kaenic Rookern. A Zhonya's hard-counters her all-in.
This guide covers Diana's core kit and playstyle — advice that holds up across patches.
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