How to beat Jhin
Common role: ADC
A four-shot burst marksman who roots you and snipes from afar.
Best counters vs Jhin
Champions with the highest win rate against Jhin on their main role — real ranked match data, patch 16.14.
- 1
Tahm Kench61.9%62 games
- 2
Nilah59.3%179 games
- 3
Twitch55.6%760 games
- 4
Senna55.3%1,484 games
- 5
Locke57.9%32 games
- 6
Katarina55.5%100 games
- 7
Vayne54.1%736 games
- 8
Aurelion Sol54.7%77 games
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What makes Jhin dangerous
Jhin loads four shots and hits like a truck on the crit-empowered fourth, roots you with a bouncing W, litters lanes with traps, and snipes low targets across the screen with his ultimate. He deals enormous burst but is completely immobile.
How to play against Jhin
- 1Watch his ammo: after the big fourth shot he must reload — trade into that window.
- 2His W root needs vision or a mark on you; break line of sight to avoid it.
- 3Destroy his traps around objectives and in brush; they reveal and root.
- 4Engage on him hard — he has no dash and cannot escape a committed all-in.
Weaknesses to exploit
- ✓No mobility or dash of any kind — the least slippery marksman.
- ✓Reload windows leave him defenseless; punish them.
- ✓His root needs setup (vision/mark); deny it and he can't peel himself.
- ✓Weak when forced into a fast, mobile fight.
Abilities & how to counter them
What each of Jhin's abilities does — and how to play around it.
P
MurmureLe pistolet de Jhin, Murmure, est un instrument de précision capable d'infliger de lourds dégâts. Sa cadence de tir est fixe et il ne peut tirer que quatre balles avant de devoir être rechargé. Jhin insuffle à la dernière balle un soupçon de magie noire qui lui permet de toujours infliger un coup critique et des dégâts supplémentaires. Quand Murmure inflige un coup critique, Jhin reçoit un bonus en vitesse de déplacement.
Strong: the empowered fourth shot crits hard and he speeds up after a kill. Weak: after the fourth shot he must reload — trade into that window.
Q
Grenade dansanteJhin lance une bombe magique sur un ennemi. Elle peut toucher jusqu'à quatre cibles et ses dégâts augmentent après chaque coup fatal.
Strong: a bouncing grenade that grows and can execute low targets. Weak: it bounces to the nearest enemy — spacing away from allies limits it.
W
Floraison mortelleJhin brandit sa canne et tire une unique balle à très longue portée. Elle transperce les sbires et les monstres, mais s'arrête au premier champion touché. Si la cible avait récemment été blessée par Jhin ou touchée par les alliés de Jhin ou un piège-lotus, elle est immobilisée.
Strong: a very long root through minions if you're marked or in his team's vision. Weak: needs a mark or vision — break line of sight and it can't root you.
E
Public captifJhin pose un piège-lotus invisible qui fleurit quand un ennemi marche dessus. Il ralentit les ennemis proches avant de leur infliger des dégâts dans une explosion de pétales lacérants. Beauté dans la mort : quand Jhin tue un champion ennemi, un piège-lotus fleurit près de son cadavre.
Strong: invisible traps that root and reveal around objectives and brush. Weak: they're visible up close and destroyable — sweep and clear them.
R
Rappel de rideauAprès une canalisation, Jhin transforme Murmure en méga-canon d'épaule. Il peut alors tirer 4 super balles à très longue portée qui transpercent les sbires et les monstres, mais s'arrêtent au premier champion touché. Murmure estropie les ennemis touchés, ce qui les ralentit et leur inflige des dégâts supplémentaires. Le 4e tir est parfaitement calibré et puissant, et il inflige toujours un coup critique.
Strong: four long-range shots that snipe and execute from screens away. Weak: he's rooted while channelling and the shots are dodgeable — break vision or juke.
Itemization
Any hard engage or dive punishes him hard. Boots of Swiftness and grievous aside, the answer is mobility and forcing fights during his reload.
This guide covers Jhin's core kit and playstyle — advice that holds up across patches.
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