How to beat Orianna
Common role: Mid
A ball-control mage with the best teamfight ultimate in the game.
Best counters vs Orianna
Champions with the highest win rate against Orianna on their main role — real ranked match data, patch 16.14.
- 1
Xerath61.0%150 games
- 2
Kassadin61.6%66 games
- 3
Diana60.0%99 games
- 4
Ahri58.8%336 games
- 5
Akali58.2%190 games
- 6
Irelia58.9%66 games
- 7
Locke57.4%167 games
- 8
Syndra56.5%327 games
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What makes Orianna dangerous
Orianna commands a ball that she places on allies or enemies, poking and shielding around it. Her ultimate (Shockwave) pulls or knocks everyone near the ball together — a game-ending wombo when paired with AoE follow-up. She controls space and zones you off objectives.
How to play against Orianna
- 1Always track where her ball is — her damage and ult only happen around it.
- 2Never group up when her ball is on a frontliner; that is her wombo setup.
- 3She is completely immobile: dash or engage on her and she has no escape.
- 4Punish her early mana issues; her combo is expensive before she has items.
Weaknesses to exploit
- ✓No mobility whatsoever — highly gankable and easy to engage on.
- ✓Retrieving the ball has short range; catch her without it nearby.
- ✓A misplaced or expired ball leaves her with almost no threat.
- ✓Mana-hungry in the early laning phase.
Abilities & how to counter them
What each of Orianna's abilities does — and how to play around it.
P
Movimento meccanicoGli attacchi di Orianna infliggono danni magici aggiuntivi. Più Orianna attacca lo stesso bersaglio, più i danni aumentano.
Strong: her autos scale up and hit harder around the ball. Weak: melee-range magic damage on autos — she's still a squishy caster.
Q
Comando: attaccoOrianna ordina alla sua Palla di spararsi verso una posizione bersaglio, infliggendo danni magici ai bersagli sulla sua traiettoria (infligge meno danni ai bersagli successivi). La Palla rimane in quella posizione dopo l'attacco.
Strong: sends the ball to poke and reposition it for combos. Weak: mediocre damage alone — its threat is the ball's position, so track it.
W
Comando: dissonanzaOrianna ordina alla sua Palla di rilasciare un impulso di energia, che infligge danni magici intorno a sé. Questa energia lascia un campo che accelera gli alleati e rallenta i nemici.
Strong: an AoE burst around the ball that speeds allies and slows you. Weak: fixed radius — leave the ball's area to dodge the damage and slow.
E
Comando: protezioneOrianna ordina alla sua Palla di attaccarsi a un campione alleato, proteggendolo e infliggendo danni magici ai nemici che colpisce durante i suoi movimenti. In più, la Palla conferisce armatura e resistenza magica aggiuntive al campione a cui è attaccata.
Strong: shields an ally and recalls the ball, resetting her setup. Weak: recalling the ball leaves it far from you — engage while it's away.
R
Comando: onda d'urtoOrianna ordina alla sua Palla di rilasciare un'onda d'urto, che infligge danni magici e lancia i nemici nelle vicinanze verso la Palla per un breve attimo.
Strong: pulls or knocks everyone near the ball together — a fight-ending wombo. Weak: it only affects those around the ball, and she's immobile — never clump, then dive her.
Itemization
Magic resist and anti-burst help, but the key is discipline: never clump for her Shockwave, and dive her since she has no escape.
This guide covers Orianna's core kit and playstyle — advice that holds up across patches.
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