How to beat Diana
Common role: Jungle / Mid
An AP diver who leaps in, pulls the team together and bursts it down.
Best counters vs Diana
Champions with the highest win rate against Diana on their main role — real ranked match data, patch 16.14.
- 1
Vex57.1%110 games
- 2
Brand57.6%46 games
- 3
Irelia55.8%131 games
- 4
Swain57.0%52 games
- 5
Aurelion Sol57.0%47 games
- 6
Ekko54.7%129 games
- 7
Kassadin54.3%112 games
- 8
Vel'Koz55.5%33 games
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What makes Diana dangerous
Diana throws a Q crescent, shields herself (E in newer patches pulls), and her ultimate pulls all nearby enemies to her for a huge AoE reset. Against a grouped team she can flash-R and delete multiple squishies. Her shield lets her survive the dive.
How to play against Diana
- 1Never clump low: her ult only reaches enemies near her, so spread out.
- 2Poke her before level 6 and before she gets her shield up — she is melee.
- 3She is very mana-hungry early; bait her Q and W and punish the empty mana bar.
- 4Hard CC her the instant she dashes in — interrupted, her whole combo falls apart.
Weaknesses to exploit
- ✓Mana-starved in the early game.
- ✓Relies on her ult to engage; without it she is easily kited.
- ✓Squishy once her shield pops — burst her down.
- ✓Predictable engage range — dodge the initial Q.
Abilities & how to counter them
What each of Diana's abilities does — and how to play around it.
P
繊月の刃通常攻撃3回ごとに周囲の敵に追加魔法ダメージを与える。スキル使用後、5秒間、攻撃速度が増加する。
Strong: every third hit deals bonus AoE magic damage. Weak: needs three autos — she is melee, so deny her the stacks.
Q
月影弧を描くように月の力を放ち、命中した敵ユニットに魔法ダメージを与える。命中した敵には「月光」を付与し、ステルス状態の敵をのぞいて3秒間可視状態にする。
Strong: a crescent that marks you for her dash and deals AoE. Weak: slow-travelling and easy to sidestep — dodge it and she can't gap-close.
W
朧月の羽衣体の周囲を3つの月光の玉が旋回し、敵と接触すると爆発して有効範囲内の敵ユニットにダメージを与える。さらに発動と同時に、ダイアナを守るシールドが発生する。3つ目の光の玉が爆発すると、シールドを再び展開する。
Strong: an orbiting shield that blocks poke and refreshes on hits. Weak: once popped she is squishy — burst her while it's down.
E
月下美刃復讐心に燃える月の化身となり、敵のところまでダッシュして魔法ダメージを与える。「月光」が付与された敵に使用した場合、クールダウンがリセットされると同時に、全ての敵ユニットの「月光」が解除される。
Strong: a dash that only reaches a Q-marked target, enabling her all-in. Weak: no mark, no dash — dodge her Q and she can't engage.
R
崩月周囲のすべての敵を可視化して自身の方向に引き寄せ、スロウ効果を与える。1体以上の敵チャンピオンを引き寄せると、少ししてから自身の上に月光が降り注ぎ、周囲の範囲内の敵に魔法ダメージを与える。このダメージは2体目以降に引き寄せた対象が1体増えるごとに増加する。
Strong: pulls all nearby enemies to her for a huge AoE reset. Weak: short range and only hits those clustered near her — spread out.
Itemization
Magic resist and health blunt her burst: Mercury's Treads, Hexdrinker/Maw, Kaenic Rookern. A Zhonya's hard-counters her all-in.
This guide covers Diana's core kit and playstyle — advice that holds up across patches.
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