How to beat Jinx
Common role: ADC
A hyper-carry marksman who resets and goes untouchable on kills in teamfights.
Best counters vs Jinx
Champions with the highest win rate against Jinx on their main role — real ranked match data, patch 16.14.
- 1
Tahm Kench62.2%45 games
- 2
Lux58.8%121 games
- 3
Karthus60.3%46 games
- 4
Vladimir55.6%86 games
- 5
Senna53.8%1,003 games
- 6
Vel'Koz53.9%78 games
- 7
Xayah53.2%398 games
- 8
Veigar53.1%129 games
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What makes Jinx dangerous
Jinx switches between long-range rockets (AoE) and rapid-fire miniguns, and her passive gives huge attack and movement speed on every kill or assist, letting her snowball a won fight. Her traps and global ultimate zone and finish targets. She's weak and immobile early but becomes a game-ending late-game carry.
How to play against Jinx
- 1Punish her early — Jinx has no escape and short-range minigun damage before items. All-in her lane in the first 10-15 minutes.
- 2Deny her resets: never let her get the first kill in a teamfight, or her passive speed buff makes her impossible to catch. Focus or peel her before she snowballs the fight.
- 3She has zero mobility. Hard CC, dashes and assassins delete her — get on top of her before she can kite with her speed.
- 4Respect her rocket (AoE) range and her chompers traps around objectives — clear traps with sweepers and don't clump for her rockets.
Weaknesses to exploit
- ✓No dash or escape — highly vulnerable to engage.
- ✓Weak early game and short minigun range.
- ✓Falls off if denied kills/resets in fights.
- ✓Reliant on peel; punished by dive comps.
Abilities & how to counter them
What each of Jinx's abilities does — and how to play around it.
P
超エキサイティン!敵チャンピオン、エピックジャングルモンスター、建造物のキルまたは破壊に貢献すると、移動速度と攻撃速度が大幅に増加する。
Strong: kills and assists grant huge attack/move speed, snowballing fights. Weak: deny her the first kill and she can't run away with the fight.
Q
スイッチング!スキルを使用するたび、通常攻撃が「パウパウガン」(ミニガン)と「フィッシュボーン」(ロケットランチャー)の間で切り替わる。「パウパウガン」で敵を攻撃し続けると攻撃速度が増加する。「フィッシュボーン」は射程が長く、範囲ダメージを発生させることができるが、攻撃速度が低下してマナを消費するようになる。
Strong: rockets are long-range AoE; minigun is high single-target DPS up close. Weak: minigun is short-range — engage her before she swaps to rockets and kites.
W
シビレーザー!スタンガンの一種であるシビレーザーを発射する。最初に命中した敵にダメージとスロウ効果を与え、さらに可視状態にする。
E
パックンチョッパー!一列にならんだ爆雷を3個投げる。敵チャンピオンが爆雷に触れるとトラップが起動してスネア効果を与える。爆雷は触れられなくても5秒後に自動的に爆発し、周囲にいる敵にダメージを与える。
R
スーパーメガデスロケット!指定方向にどこまでも直進してゆくスーパーメガデスロケットを発射する。発射したロケット弾が敵チャンピオンに命中すればその場で爆発し、周囲の敵にもダメージを与える。ダメージは敵の現在体力が少ないほど威力が増加する。
Strong: a global rocket that executes low targets across the map. Weak: it's a slow skillshot allies can body-block — don't sit low in a straight line.
Itemization
Jinx is a crit AD marksman. Reach her with hard CC and dashes, use Exhaust in fights, and deny her the first kill to stop her passive snowball. Attack-speed slows (Randuin's, Frozen Heart) blunt her minigun DPS.
This guide covers Jinx's core kit and playstyle — advice that holds up across patches.
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