How to beat Diana
Common role: Jungle / Mid
An AP diver who leaps in, pulls the team together and bursts it down.
Best counters vs Diana
Champions with the highest win rate against Diana on their main role — real ranked match data, patch 16.14.
- 1
Vex57.1%110 games
- 2
Brand57.6%46 games
- 3
Irelia55.8%131 games
- 4
Swain57.0%52 games
- 5
Aurelion Sol57.0%47 games
- 6
Ekko54.7%129 games
- 7
Kassadin54.3%112 games
- 8
Vel'Koz55.5%33 games
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What makes Diana dangerous
Diana throws a Q crescent, shields herself (E in newer patches pulls), and her ultimate pulls all nearby enemies to her for a huge AoE reset. Against a grouped team she can flash-R and delete multiple squishies. Her shield lets her survive the dive.
How to play against Diana
- 1Never clump low: her ult only reaches enemies near her, so spread out.
- 2Poke her before level 6 and before she gets her shield up — she is melee.
- 3She is very mana-hungry early; bait her Q and W and punish the empty mana bar.
- 4Hard CC her the instant she dashes in — interrupted, her whole combo falls apart.
Weaknesses to exploit
- ✓Mana-starved in the early game.
- ✓Relies on her ult to engage; without it she is easily kited.
- ✓Squishy once her shield pops — burst her down.
- ✓Predictable engage range — dodge the initial Q.
Abilities & how to counter them
What each of Diana's abilities does — and how to play around it.
P
Espada de Prata LunarCada terceiro Ataque atinge os inimigos próximos, causando Dano Mágico adicional. Depois de conjurar uma Habilidade, Diana recebe Velocidade de Ataque por 5s.
Strong: every third hit deals bonus AoE magic damage. Weak: needs three autos — she is melee, so deny her the stacks.
Q
Golpe CrescenteFaz um disparo de energia lunar em forma de arco, causando Dano Mágico.Afeta os inimigos atingidos com Plenilúnio, revelando-os por 3s se não estiverem furtivos.
Strong: a crescent that marks you for her dash and deals AoE. Weak: slow-travelling and easy to sidestep — dodge it and she can't gap-close.
W
Cascata LívidaDiana cria três esferas orbitantes que detonam ao contato com inimigos, causando dano em área. Ela também ganha um escudo temporário que absorve dano. Se a terceira esfera detonar, o escudo recebe resistência adicional.
Strong: an orbiting shield that blocks poke and refreshes on hits. Weak: once popped she is squishy — burst her while it's down.
E
Zênite LunarTorna-se a encarnação viva da lua vingativa, avançando contra um inimigo e causando Dano Mágico.Zênite Lunar não tem Tempo de Recarga ao avançar em um inimigo afetado por Plenilúnio. Todos os outros inimigos terão o efeito de Plenilúnio removido independentemente de terem sido o alvo de Zênite Lunar.
Strong: a dash that only reaches a Q-marked target, enabling her all-in. Weak: no mark, no dash — dodge her Q and she can't engage.
R
Colapso MinguanteDiana revela e atrai todos os inimigos próximos e reduz a velocidade deles.Se Diana atrair um ou mais Campeões inimigos, o Plenilúnio cai sobre ela depois de um breve intervalo, causando Dano Mágico em uma área ao seu redor, aumentado a cada alvo atraído além do primeiro.
Strong: pulls all nearby enemies to her for a huge AoE reset. Weak: short range and only hits those clustered near her — spread out.
Itemization
Magic resist and health blunt her burst: Mercury's Treads, Hexdrinker/Maw, Kaenic Rookern. A Zhonya's hard-counters her all-in.
This guide covers Diana's core kit and playstyle — advice that holds up across patches.
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