How to beat Seraphine
Common role: Support / Mid
A pop-star mage whose echoed spells and giant charm win grouped fights.
Best counters vs Seraphine
Champions with the highest win rate against Seraphine on their main role — real ranked match data, patch 16.14.
- 1
Teemo59.7%48 games
- 2
Elise57.5%84 games
- 3
Zoe55.8%115 games
- 4
Zac57.3%34 games
- 5
Janna51.5%325 games
- 6
Fiddlesticks51.8%57 games
- 7
Soraka51.3%695 games
- 8
Bard51.2%731 games
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What makes Seraphine dangerous
Seraphine doubles every third spell with her passive echo, pokes with long AoE (Q), shields and heals in waves (W), roots through minions (E), and her ultimate is a screen-wide charm that extends on every champion hit — one note can catch five people.
How to play against Seraphine
- 1Never line up: her ult extends through each champion it touches.
- 2Watch the echo (glowing third cast) — that's the trade to dodge.
- 3Dive her: all her power is backline utility, she's helpless alone.
- 4Anti-heal cuts the W double-heal dramatically.
Weaknesses to exploit
- ✓Immobile and helpless against dives.
- ✓Echo cadence is readable — trade around it.
- ✓The ult needs bodies in a line — angles beat it.
- ✓Weak early trades before Lost Chapter mana.
Abilities & how to counter them
What each of Seraphine's abilities does — and how to play around it.
P
Stage PresenceEvery third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack.
Strong: every third cast echoes — double Q poke or double-length R. Weak: the glow telegraphs it — respect only the shining casts.
Q
High NoteSeraphine deals damage in an area.
Strong: long-range AoE poke that executes % missing HP. Weak: a visible landing circle — sidestep the obvious plants.
W
Surround SoundSeraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.
Strong: team-wide shields, then heals scaling with nearby allies. Weak: anti-heal + focus her — the wave dies with her.
E
Beat DropSeraphine deals damage and impairs the movement of enemies in a line.
Strong: roots (empowered: stuns) THROUGH minion lines. Weak: slow missile — juke laterally, don't backpedal.
R
EncoreSeraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.
Strong: a charm wave that EXTENDS through every champion touched. Weak: extensions need bodies in a line — fight spread and it catches one.
Itemization
Approach at angles, dive her directly, bring anti-heal. MR items halve the poke war.
This guide covers Seraphine's core kit and playstyle — advice that holds up across patches.
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