How to beat Skarner
Common role: Jungle / Top
A primordial scorpion who drags three enemies through walls.
Best counters vs Skarner
Champions with the highest win rate against Skarner on their main role — real ranked match data, patch 16.14.
- 1
Kindred65.4%32 games
- 2
Rengar62.0%48 games
- 3
Sylas58.2%91 games
- 4
Lillia58.3%38 games
- 5
Naafiri56.1%69 games
- 6
Briar55.5%56 games
- 7
Viego54.9%93 games
- 8
Kayn54.7%78 games
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What makes Skarner dangerous
Skarner rips up a boulder for AoE slams, charges THROUGH walls stunning on impact, shreds with quaking %HP damage, and his ultimate impales up to THREE champions, dragging them wherever he walks. His engage relocates entire backlines into his team.
How to play against Skarner
- 1Spread so the triple-impale finds one body, not three.
- 2QSS breaks the impale instantly.
- 3His wall-charge is a straight line — sidestep the telegraph.
- 4Kite him in open lanes: no walls, weaker engage.
Weaknesses to exploit
- ✓QSS single-handedly answers the ultimate.
- ✓Wall-dependent engage patterns.
- ✓Slow when spells are down — kiteable.
- ✓Wants extended brawls: burst-disengage starves him.
Abilities & how to counter them
What each of Skarner's abilities does — and how to play around it.
P
Threads of VibrationSkarner's Attacks, Shattered Earth, Upheaval, and Impale, apply Quaking. At max stacks of Quaking, enemies take max Health magic damage over its duration.
Strong: his hits quake with bonus %HP damage in trades. Weak: needs sustained contact — kite the scorpion.
Q
Shattered Earth / UpheavalSkarner rips a boulder from the earth that empowers his attacks and can be thrown as a powerful projectile.
Strong: a ripped boulder for slams and a thrown finisher. Weak: readable swings — the throw is a plain skillshot.
W
Seismic BastionSkarner gains a shield and creates an earthquake whose shockwave damages and slows foes.
Strong: a shield with a quaking slow zone. Weak: pop the shield first and his brawl half-dies.
E
Ixtal's ImpactSkarner charges forward and passes through terrain. If he collides with a champion or large monster, he'll slam them into the next wall he hits to damage and stun them.
Strong: charges THROUGH walls, stunning what he grabs. Weak: a straight telegraphed line — one sidestep leaves him in the wall.
R
ImpaleSkarner's tails lash forward to suppress enemy champions. Once suppressed, the victims will be dragged along by Skarner as he moves around.
Strong: impales up to THREE champions and drags them anywhere. Weak: QSS breaks it instantly; spread so it skewers one, not three.
Itemization
QSS on carries, spread formations, open-field fights. Punish his cooldown windows with kiting.
This guide covers Skarner's core kit and playstyle — advice that holds up across patches.
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