How to beat Diana
Common role: Jungle / Mid
An AP diver who leaps in, pulls the team together and bursts it down.
Best counters vs Diana
Champions with the highest win rate against Diana on their main role — real ranked match data, patch 16.14.
- 1
Vex57.1%110 games
- 2
Brand57.6%46 games
- 3
Irelia55.8%131 games
- 4
Swain57.0%52 games
- 5
Aurelion Sol57.0%47 games
- 6
Ekko54.7%129 games
- 7
Kassadin54.3%112 games
- 8
Vel'Koz55.5%33 games
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What makes Diana dangerous
Diana throws a Q crescent, shields herself (E in newer patches pulls), and her ultimate pulls all nearby enemies to her for a huge AoE reset. Against a grouped team she can flash-R and delete multiple squishies. Her shield lets her survive the dive.
How to play against Diana
- 1Never clump low: her ult only reaches enemies near her, so spread out.
- 2Poke her before level 6 and before she gets her shield up — she is melee.
- 3She is very mana-hungry early; bait her Q and W and punish the empty mana bar.
- 4Hard CC her the instant she dashes in — interrupted, her whole combo falls apart.
Weaknesses to exploit
- ✓Mana-starved in the early game.
- ✓Relies on her ult to engage; without it she is easily kited.
- ✓Squishy once her shield pops — burst her down.
- ✓Predictable engage range — dodge the initial Q.
Abilities & how to counter them
What each of Diana's abilities does — and how to play around it.
P
Mondsilber-KlingeJeder dritte Schlag verursacht zusätzlichen magischen Schaden an nahen Gegnern. Nach Einsatz einer Fähigkeit erhält Diana 5 Sekunden lang zusätzliches Angriffstempo.
Strong: every third hit deals bonus AoE magic damage. Weak: needs three autos — she is melee, so deny her the stacks.
Q
Mondsichel-SchwungEntfesselt einen Stoß lunarer Energie in einem Bogen, der magischen Schaden verursacht.Belegt getroffene Gegner mit „Mondlicht“, was sie 3 Sekunden lang aufdeckt, falls sie nicht getarnt sind.
Strong: a crescent that marks you for her dash and deals AoE. Weak: slow-travelling and easy to sidestep — dodge it and she can't gap-close.
W
Fahle KaskadeDiana erschafft 3 um sie kreisende Sphären, die beim Kontakt mit Gegnern detonieren und Schaden in einem Bereich verursachen. Sie erhält außerdem vorübergehend einen Schild, der Schaden absorbiert. Wenn die dritte Sphäre detoniert, wird der Schild zusätzlich verstärkt.
Strong: an orbiting shield that blocks poke and refreshes on hits. Weak: once popped she is squishy — burst her while it's down.
E
MondhastDiana wird zur lebenden Verkörperung des rachsüchtigen Mondes, springt zu einem Gegner und verursacht magischen Schaden.„Mondhast“ hat keine Abklingzeit, wenn Diana damit zu einem Gegner springt, der mit „Mondlicht“ belegt ist. „Mondlicht“ wird dabei von allen anderen Gegnern entfernt, unabhängig davon, ob sie das Ziel von „Mondhast“ waren.
Strong: a dash that only reaches a Q-marked target, enabling her all-in. Weak: no mark, no dash — dodge her Q and she can't engage.
R
MondsuchtDiana deckt alle Gegner in der Nähe auf, zieht sie heran und verlangsamt sie.Wenn Diana einen oder mehr gegnerische Champions heranzieht, fällt nach kurzer Verzögerung das Mondlicht auf sie herab. Dieses verursacht im Bereich um sie herum magischen Schaden und wird für jedes herangezogene Ziel nach dem ersten erhöht.
Strong: pulls all nearby enemies to her for a huge AoE reset. Weak: short range and only hits those clustered near her — spread out.
Itemization
Magic resist and health blunt her burst: Mercury's Treads, Hexdrinker/Maw, Kaenic Rookern. A Zhonya's hard-counters her all-in.
This guide covers Diana's core kit and playstyle — advice that holds up across patches.
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