How to beat Locke
Common role: Mid / Jungle
An ashen exorcist whose on-hit magic executes and seals souls.
Best counters vs Locke
Champions with the highest win rate against Locke on their main role — real ranked match data, patch 16.14.
- 1
Gangplank67.5%39 games
- 2
Heimerdinger62.9%49 games
- 3
Kennen62.2%31 games
- 4
Swain59.2%68 games
- 5
Malphite59.3%42 games
- 6
Naafiri55.8%229 games
- 7
Nunu & Willump57.9%34 games
- 8
Katarina53.7%638 games
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What makes Locke dangerous
Locke's attacks burn bonus magic damage scaling with your MISSING health, he marks with soul nails and consumes the marks for burst, ignites his own soul for attack/move speed (healing back after), teleport-dashes onto targets, and his ultimate can EXECUTE — growing stronger for each champion sealed.
How to play against Locke
- 1Don't fight him at low HP — his whole kit scales on your missing health.
- 2His W burns his own health — punish the self-damage window before the heal-back.
- 3Back off when marked by nails — the consume burst is the kill setup.
- 4His E teleport has a readable wind-up — CC the arrival point.
Weaknesses to exploit
- ✓Execute-oriented: healthy targets blunt his whole kit.
- ✓W self-damage is a real window if you interrupt the payoff.
- ✓Squishy assassin stats under focus.
- ✓Snowball-dependent seals — deny kills and the ult stays weak.
Abilities & how to counter them
What each of Locke's abilities does — and how to play around it.
P
SilberpfahlLockes Angriffe verursachen bei Treffern zusätzlichen magischen Schaden, der abhängig vom fehlenden Leben des Gegners erhöht wird.
Strong: on-hit magic that grows with your MISSING health. Weak: healthy targets blunt it — sustain hard, fight full.
Q
RitualnägelLocke bereitet einige Seelennägel zum Werfen vor, die getroffenen Gegnern Schaden zufügen und sie markieren. Locke kann die Markierungen verbrauchen, um mit seinen Angriffen zusätzlichen Schaden zu verursachen.
Strong: nail volleys mark you; consumed marks fuel burst attacks. Weak: back off while marked — the consume window expires.
W
SeelenlodernLocke entzündet seine Seele, wodurch er Angriffstempo und Lauftempo erhält und sich selbst Schaden zufügt. Am Ende der Dauer heilt Locke einen Teil des Schadens, den er während des Effekts erleidet.
Strong: attack/move speed surge with delayed self-heal. Weak: it BURNS his own health first — punish the debt window.
E
AscheverfolgungLocke teleportiert sich an einen Ort, bevor er losstürmt, um sein nächstes Ziel anzugreifen, und fügt dabei getroffenen Gegnern Schaden zu.
Strong: teleport-then-dash onto a target — assassin reach. Weak: the arrival is readable — hold CC for the blink.
R
FegefeuerLocke wirft ein fesselndes Artefakt, das getroffenen Gegnern Schaden zufügt und sie möglicherweise exekutiert. Locke erhält zusätzliche Macht, wenn er gegnerische Champions versiegelt.
Strong: a binding execute that grows stronger per soul sealed. Weak: snowball-gated — deny early kills and the artifact stays dull.
Itemization
Stay healthy (sustain > resists), punish his self-burn window, and starve the seal snowball.
This guide covers Locke's core kit and playstyle — advice that holds up across patches.
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