How to beat Jhin
Common role: ADC
A four-shot burst marksman who roots you and snipes from afar.
Best counters vs Jhin
Champions with the highest win rate against Jhin on their main role — real ranked match data, patch 16.14.
- 1
Tahm Kench61.9%62 games
- 2
Nilah59.3%179 games
- 3
Twitch55.6%760 games
- 4
Senna55.3%1,484 games
- 5
Locke57.9%32 games
- 6
Katarina55.5%100 games
- 7
Vayne54.1%736 games
- 8
Aurelion Sol54.7%77 games
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What makes Jhin dangerous
Jhin loads four shots and hits like a truck on the crit-empowered fourth, roots you with a bouncing W, litters lanes with traps, and snipes low targets across the screen with his ultimate. He deals enormous burst but is completely immobile.
How to play against Jhin
- 1Watch his ammo: after the big fourth shot he must reload — trade into that window.
- 2His W root needs vision or a mark on you; break line of sight to avoid it.
- 3Destroy his traps around objectives and in brush; they reveal and root.
- 4Engage on him hard — he has no dash and cannot escape a committed all-in.
Weaknesses to exploit
- ✓No mobility or dash of any kind — the least slippery marksman.
- ✓Reload windows leave him defenseless; punish them.
- ✓His root needs setup (vision/mark); deny it and he can't peel himself.
- ✓Weak when forced into a fast, mobile fight.
Abilities & how to counter them
What each of Jhin's abilities does — and how to play around it.
P
この銃の名は「囁き」ジンの「囁き」は極めて精密に作られた銃である。弾倉は4発、一定の速度でしか発射できないが、最後の弾丸に黒魔術による特殊な効果が生まれ、クリティカル及び減少体力に応じた追加ダメージが発生する。また、クリティカルが発生すると自身の移動速度が増加する。
Strong: the empowered fourth shot crits hard and he speeds up after a kill. Weak: after the fourth shot he must reload — trade into that window.
Q
「爆ぜ狂う果実」指定した敵ユニットに特殊なグレネードを放り投げる。グレネードは最大4体まで敵ユニットの上を跳ねながらダメージを与え、ユニットを倒すたびに与えるダメージが増加する。
Strong: a bouncing grenade that grows and can execute low targets. Weak: it bounces to the nearest enemy — spacing away from allies limits it.
W
「死者への狂奏曲」持っている杖から長射程の弾丸を1発発射する。この弾はミニオンおよびモンスターを貫通するが、敵チャンピオンは貫通しない。命中した対象がその前に味方チャンピオン、「女神の足跡」、またはジンからのダメージを受けていた場合、スネア効果を付与する。
Strong: a very long root through minions if you're marked or in his team's vision. Weak: needs a mark or vision — break line of sight and it can't root you.
E
「女神の抱擁」指定地点に、敵ユニットが上を通過すると花開く「女神の足跡」を設置する。「女神の足跡」は発動すると範囲内の敵ユニットをスロウ状態にし、その後爆発して魔法ダメージを与える。「死とは、かくも美しい…」 - ジンが敵チャンピオンをキルすると、そのユニットの上で「女神の足跡」が発動し爆発する。
Strong: invisible traps that root and reveal around objectives and brush. Weak: they're visible up close and destroyable — sweep and clear them.
R
「終演 -フィナーレ-」詠唱とともに「囁き」と手に持った杖を合体させ、長銃へと変形させる。発射される4発の特殊な弾丸は非常に長い射程距離を持ち、ミニオンおよび中立モンスターを貫通して発射する事ができるが、敵チャンピオンを貫通しない。命中した敵に減少体力に応じたダメージを与え、スロウ効果を付与する。最高の技術で大胆かつ繊細に作り上げられた4発目は、より大きな威力を秘めており確実にクリティカルが発生する。
Strong: four long-range shots that snipe and execute from screens away. Weak: he's rooted while channelling and the shots are dodgeable — break vision or juke.
Itemization
Any hard engage or dive punishes him hard. Boots of Swiftness and grievous aside, the answer is mobility and forcing fights during his reload.
This guide covers Jhin's core kit and playstyle — advice that holds up across patches.
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