How to beat Syndra
Common role: Mid
A burst mage who stuns you and executes carries from range.
Best counters vs Syndra
Champions with the highest win rate against Syndra on their main role — real ranked match data, patch 16.14.
- 1
Kassadin57.6%175 games
- 2
Riven58.1%75 games
- 3
Jayce57.6%69 games
- 4
Gragas58.8%32 games
- 5
Fizz55.0%551 games
- 6
Irelia55.3%188 games
- 7
Xerath54.6%493 games
- 8
Swain55.0%67 games
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What makes Syndra dangerous
Syndra places spheres (Q), pushes them for a wide stun (E), and her ultimate fires every sphere at once for a point-and-click execute that deletes squishies. Once she has a few items and a stun landed, no carry survives her combo.
How to play against Syndra
- 1Her E stun is the whole combo — side-step it and she has no follow-up.
- 2Don't stand next to her spheres; they are her stun and damage setup.
- 3Buy magic resist and health so her ult can't one-shot you.
- 4Punish her weak, mana-hungry early game before she has her power spikes.
Weaknesses to exploit
- ✓Immobile with no escape — very gankable.
- ✓Mana-hungry; her full combo drains her bar early.
- ✓The E stun is telegraphed and dodgeable.
- ✓Weak, low-pressure early levels.
Abilities & how to counter them
What each of Syndra's abilities does — and how to play around it.
P
TranscendentSyndra collects Splinters of Wrath from gaining levels and damaging enemies which upgrade her abilities.Dark Sphere: Syndra can hold an additional chargeForce of Will: Bonus true damage.Scatter the Weak: Increased width and slows all targetsUnleashed Power: Executes low health targets
Strong: her abilities and ult scale up over the game into true one-shots. Weak: the scaling is slow — punish her weak early game before it comes online.
Q
Dark SphereSyndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers.
Strong: cheap, spammable sphere for poke and combo setup. Weak: a delayed AoE — sidestep it, and note the spheres she leaves for her E.
W
Force of WillSyndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Move Speed of enemies.
Strong: grabs a sphere or minion to throw for extra damage and slow. Weak: needs a sphere nearby — deny the setup and it's a weak throw.
E
Scatter the WeakSyndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned.
Strong: a wide stun that is the trigger for her entire combo. Weak: narrow, telegraphed cone — side-step it and she has no follow-up.
R
Unleashed PowerSyndra bombards an enemy Champion with all of her Dark Spheres.
Strong: fires every sphere at once for a point-and-click execute on squishies. Weak: needs spheres up and has a cooldown — bait it or itemize MR/HP to survive.
Itemization
Magic resist and health let you eat her ult (Mercury's Treads, Kaenic Rookern, Force of Nature). Dodging E defuses her entire combo.
This guide covers Syndra's core kit and playstyle — advice that holds up across patches.
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