How to beat Ziggs
Common role: Mid
A bomb-lobbing artillery mage who zones with mines and blows up towers.
Best counters vs Ziggs
Champions with the highest win rate against Ziggs on their main role — real ranked match data, patch 16.14.
- 1
Kog'Maw57.5%63 games
- 2
Swain55.6%78 games
- 3
Katarina56.9%33 games
- 4
Hwei53.5%103 games
- 5
Sivir53.1%288 games
- 6
Draven52.2%187 games
- 7
Kai'Sa52.0%574 games
- 8
Aphelios52.1%253 games
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What makes Ziggs dangerous
Ziggs lobs bouncing bombs (Q) for long-range poke, plants proximity mines (W) that knock you back and zone, and his ultimate is a huge long-range bomb that nukes a target. He excels at poking you out, zoning objectives, and demolishing towers, all from a safe distance.
How to play against Ziggs
- 1Dodge his bouncing Q bombs — they're his main poke. Watch the bounce and stand behind minions.
- 2His W mine knocks you back and zones — don't walk over it, and it can also displace him or you. Path around his mines.
- 3He's immobile (his W self-knockback is his only reposition). Gap-close onto him or all-in when his W is down.
- 4Respect his ult range — it snipes low targets from a screen away. Don't sit low in a straight line from him.
Weaknesses to exploit
- ✓Immobile besides his W self-knockback.
- ✓All his damage is dodgeable skillshots.
- ✓No hard CC to stop a dive.
- ✓Deleted when a diver reaches him.
Abilities & how to counter them
What each of Ziggs's abilities does — and how to play around it.
P
Short FusePeriodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
Q
Bouncing BombZiggs throws a bouncing bomb that deals magic damage.
W
Satchel ChargeZiggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets.
Strong: a mine that knocks you back and zones an area. Weak: don't walk over it — path around his mines to avoid the displacement.
E
Hexplosive MinefieldZiggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.
R
Mega Inferno BombZiggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.
Strong: a huge long-range bomb that snipes low targets. Weak: it's a skillshot — dodge it and don't sit low in a straight line from him.
Itemization
Ziggs is AP artillery. Dodge his bombs and mines, gap-close with mobility, and magic resist blunts his poke. Divers and assassins hard-counter his immobility.
This guide covers Ziggs's core kit and playstyle — advice that holds up across patches.
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